3.5 Races of Stone, Dungeons & Dragons
[ Pobierz całość w formacie PDF ] CREDI TS D E S I G N ART DIRECTOR D AWN M URIN COVER ARTIST A DAM R EX INTERIOR ARTISTS T HOMAS B AXA , S TEVE B ELLEDIN , W AYNE E NGLAND , J EREMY J ARVIS , D OUG K OVACS , C HUCK L UKACS , D ENNIS C RABAPPLE -M C C LAIN , J IM N ELSON , W ILLIAM O’C ONNOR , S COTT R OLLER , R ON S PENCER , J OEL T HOMAS , F RANZ V OHWINKEL , B RAD W ILLIAMS GRAPHIC DESIGNER D EE B ARNETT CARTOGRAPHER D ENNIS K AUTH GRAPHIC PRODUCTION SPECIALISTS E RIN D ORRIES , A NGELIKA L OKOTZ IMAGE TECHNICIAN C ANDICE B AKER D AVID N OONAN , J ESSE D ECKER , M ICHELLE L YONS DEVELOPMENT TEAM A NDY C OLLINS (L EAD ), A NDREW F INCH , J AMES W YATT C HRIS T HOMASSON , C INDI R ICE MANAGING EDITOR K IM M OHAN DESIGN MANAGERS E D S TARK , C HRISTOPHER P ERKINS DEVELOPMENT MANAGER A NDREW F INCH DIRECTOR OF RPG R&D B ILL S LAVICSEK PRODUCTION MANAGER J OSH F ISCHER DI T O R S Resources: Miniatures Handbook™ by Michael Donais, Skaff Elias, Rob Heinsoo, and Jonathan Tweet; Underdark by Bruce R. Cordell, Gwendolyn F. M. Kestrel, and Jeff Quick; “By Any Other Name: Dwarves,” in Dragon #262 and “By Any Other Name: Gnomes,” in Dragon #262 by Owen K.C. Stephens; “Good Things Come in Small Packages,” in Dragon #291 by Johnathan Rich- ards; “Study and Jest: The Secret Life of Gnomes,” in Dragon #291 by James Jacobs. Based on the original D UNGEONS & D RAGONS ® rules created by Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This W IZARDS OF THE C OAST ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Inc. P.O. Box 707 Renton WA 98057-0707 Questions? 1-800-324-6496 620-96567000-001 9 8 7 6 5 4 3 2 1 First Printing: August 2004 EUROPEAN HEADQUARTERS Wizards of the Coast, Belgium T Hofveld 6d 1702 Groot-Bijgaarden Belgium +322-467-3360 D UNGEONS & D RAGONS , D&D, D UNGEON M ASTER , d20, d20 S YSTEM , D RAGON , U NDERDARK , W IZARDS OF THE C OAST , Player’s Handbook, Miniatures Handbook, Dungeon Master’s Guide , Monster Manual , Races pf Stone , and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2004 Wizards of the Coast, Inc. Visit our website at www.wizards.com/dnd E Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 What Is a Race of Stone?. . . . . . . . . . . . . . . . . . . 4 Inside This Book . . . . . . . . . . . . . . . . . . . . . . . . . . 4 What You Need to Play . . . . . . . . . . . . . . . . . 4 Chapter 1: Dwarves . . . . . . . . . . . . . . . . . . . . . . . . 5 A Day in the Life . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Dwarven Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Arts and Crafts . . . . . . . . . . . . . . . . . . . . . . . . . 8 Technology and Magic . . . . . . . . . . . . . . . . . 9 Love . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Dwarves at War . . . . . . . . . . . . . . . . . . . . . . . 10 Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Society and Culture . . . . . . . . . . . . . . . . . . . . . . 11 Rulers and Tradition. . . . . . . . . . . . . . . . . . . 11 Clan Structure . . . . . . . . . . . . . . . . . . . . . . . . 13 Family Units . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Dwarves and Other Races . . . . . . . . . . . . . . . . 16 Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Moradin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Hanseath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Laduguer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Mya. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Roknar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Tharmekhûl . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Thautam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Valkauna. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 History and Folklore . . . . . . . . . . . . . . . . . . . . . 21 Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Dwarven Phrasebook . . . . . . . . . . . . . . . . . . 24 Runes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Dwarven Names. . . . . . . . . . . . . . . . . . . . . . . 25 Cities and Settlements. . . . . . . . . . . . . . . . . . . . 26 The Dwarven Economy . . . . . . . . . . . . . . . . 27 Example Settlement: Uruz, City of Granite . . . . . . . . . . . . . . . 28 Creating Dwarf Characters . . . . . . . . . . . . . . . 29 Special Dwarf Options . . . . . . . . . . . . . . . . 30 Dwarves as Characters . . . . . . . . . . . . . . . . . 30 Chapter 2: Gnomes . . . . . . . . . . . . . . . . . . . . . . . 31 A Day in the Life . . . . . . . . . . . . . . . . . . . . . . . . . 31 Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Philosopher-Artists. . . . . . . . . . . . . . . . . . . . 35 Illusion and Truth . . . . . . . . . . . . . . . . . . . . . 35 Gnome Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Arts and Crafts . . . . . . . . . . . . . . . . . . . . . . . . 36 Technology and Magic . . . . . . . . . . . . . . . . 36 Sheyanna Flaxenstrand . . . . . . . . . . . . . . . . 45 History and Folklore . . . . . . . . . . . . . . . . . . . . . 46 Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Gnome Phrasebook. . . . . . . . . . . . . . . . . . . . 48 Gnome Names . . . . . . . . . . . . . . . . . . . . . . . . 49 Cities and Settlements. . . . . . . . . . . . . . . . . . . . 50 Gnome Economy . . . . . . . . . . . . . . . . . . . . . . 50 Example Settlement: Kibosh . . . . . . . . . . . 50 Creating Gnome Characters . . . . . . . . . . . . . . 52 Special Gnome Options . . . . . . . . . . . . . . . 52 Gnomes as Characters . . . . . . . . . . . . . . . . . 52 Chapter 3: Goliaths . . . . . . . . . . . . . . . . . . . . . . . 53 A Day in The Life . . . . . . . . . . . . . . . . . . . . . . . . 53 Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Goliath Racial Traits . . . . . . . . . . . . . . . . . . . 56 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Goliath Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 L ei s u re . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Arts and Crafts . . . . . . . . . . . . . . . . . . . . . . . . 59 Technology and Magic . . . . . . . . . . . . . . . . 60 Goliaths at War. . . . . . . . . . . . . . . . . . . . . . . . 60 Society and Culture . . . . . . . . . . . . . . . . . . . . . . 60 Tribal Structure . . . . . . . . . . . . . . . . . . . . . . . 61 Laws and Justice. . . . . . . . . . . . . . . . . . . . . . . 63 Nature Worship . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Pantheistic Religion. . . . . . . . . . . . . . . . . . . . . . 65 Kavaki, the Ram-Lord . . . . . . . . . . . . . . . . . 65 Kuliak, the Dead Goddess . . . . . . . . . . . . . 66 Manethak, the Wise Hunter . . . . . . . . . . . 66 Naki-Uthai, the Brave Climber. . . . . . . . . 67 Theleya, the Fertile One . . . . . . . . . . . . . . . 68 Vanua, the Harbinger of Woe . . . . . . . . . . 68 History and Folklore . . . . . . . . . . . . . . . . . . . . . 69 Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Gol-Kaa Phrasebook . . . . . . . . . . . . . . . . . . . 72 Goliath Names . . . . . . . . . . . . . . . . . . . . . . . . 72 Example Tribe: The Kathaals . . . . . . . . . . . . . 74 Kathaal Migration Pattern . . . . . . . . . . . . . 74 Important Kathaal Members. . . . . . . . . . . 76 Other Tribe Members . . . . . . . . . . . . . . . . . 80 Thella-Lu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 The Stonespeakers . . . . . . . . . . . . . . . . . . . . 82 Creating Goliath Characters . . . . . . . . . . . . . . 84 Special Goliath Options . . . . . . . . . . . . . . . 84 Goliaths as Characters . . . . . . . . . . . . . . . . . 84 Chapter 4: Other Races of Stone . . . . . . . . . . 85 Using This Chapter . . . . . . . . . . . . . . . . . . . . . . 85 Where Were They? . . . . . . . . . . . . . . . . . . . . 85 Monster Classes . . . . . . . . . . . . . . . . . . . . . . . 86 Chaos Gnome . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Dream Dwarf . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Feral Gargun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Stonechild . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 Whisper Gnome . . . . . . . . . . . . . . . . . . . . . . . . . 94 Chapter 5: Prestige Classes . . . . . . . . . . . . . . . 97 Battlesmith . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 Blade Bravo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Cragtop Archer . . . . . . . . . . . . . . . . . . . . . . . . . 101 Dawncaller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Deepwarden . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 Divine Prankster . . . . . . . . . . . . . . . . . . . . . . . . 107 Earth Dreamer . . . . . . . . . . . . . . . . . . . . . . . . . . 110 Goliath Liberator. . . . . . . . . . . . . . . . . . . . . . . . 112 Iron Mind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Peregrine Runner . . . . . . . . . . . . . . . . . . . . . . . 116 Runesmith. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 Shadowcraft Mage . . . . . . . . . . . . . . . . . . . . . . 120 Stoneblessed . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 Stonedeath Assassin. . . . . . . . . . . . . . . . . . . . . 124 Stonespeaker Guardian . . . . . . . . . . . . . . . . . . 127 Chapter 6: Character Options . . . . . . . . . . . 129 Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 Racial Substitution Levels . . . . . . . . . . . . . . . 145 Chapter 7: Equipment and Magic . . . . . . . . 153 Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 Armor and Shields . . . . . . . . . . . . . . . . . . . 155 Dwarvencraft Items . . . . . . . . . . . . . . . . . . 159 Miscellaneous Gear . . . . . . . . . . . . . . . . . . 159 Mounts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 Monster Manual Monsters as Mounts . . . . . . . . . . . . . . . . . . . . . . . . . 161 Companions and Cohorts . . . . . . . . . . . . . . . 162 New Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 Earth Hammer . . . . . . . . . . . . . . . . . . . . . . . 162 Earth Glide . . . . . . . . . . . . . . . . . . . . . . . . . . 162 Eye of Stone . . . . . . . . . . . . . . . . . . . . . . . . . . 162 Harmonize. . . . . . . . . . . . . . . . . . . . . . . . . . . 162 Harmonize, Greater . . . . . . . . . . . . . . . . . . 162 Stone Fist . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163 Walk the Mountain’s Path . . . . . . . . . . . . 163 New Psionic Powers . . . . . . . . . . . . . . . . . . . . . 163 Blackstone Hammer. . . . . . . . . . . . . . . . . . 163 Earth Walk . . . . . . . . . . . . . . . . . . . . . . . . . . 164 Heavy Earth . . . . . . . . . . . . . . . . . . . . . . . . . 164 Perfect Archery . . . . . . . . . . . . . . . . . . . . . . 164 Perfect Riposte . . . . . . . . . . . . . . . . . . . . . . . 164 Power Claws . . . . . . . . . . . . . . . . . . . . . . . . . 164 Power Weapon . . . . . . . . . . . . . . . . . . . . . . . 165 Stone Mind . . . . . . . . . . . . . . . . . . . . . . . . . . 165 Ancestor Weapons . . . . . . . . . . . . . . . . . . . . . . 165 Magic Forges. . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Rune Circles . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167 Creating a Rune Circle . . . . . . . . . . . . . . . 167 Using a Rune Circle . . . . . . . . . . . . . . . . . . 168 Identifying a Rune Circle. . . . . . . . . . . . . 168 Sample Rune Circles . . . . . . . . . . . . . . . . . 168 Including Rune Circles in a Campaign . . . . . . . . . . . . . . . . . . . . . 170 Chapter 8: Campaigns of Stone . . . . . . . . . . 171 Assembling the Group . . . . . . . . . . . . . . . . . . 171 Demographics . . . . . . . . . . . . . . . . . . . . . . . . . . 171 Dwarf Communities. . . . . . . . . . . . . . . . . . 172 Gnome Communities. . . . . . . . . . . . . . . . . 172 Adventuring in Dwarf Communities. . . . . 172 Adventuring in Gnome Communities. . . . 173 Sample NPCs . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Holidays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Creatures of Stone. . . . . . . . . . . . . . . . . . . . . . . 185 Deep Hound . . . . . . . . . . . . . . . . . . . . . . . . . 185 Dire Eagle. . . . . . . . . . . . . . . . . . . . . . . . . . . . 186 Earth Whisper . . . . . . . . . . . . . . . . . . . . . . . 187 Hammer Archon . . . . . . . . . . . . . . . . . . . . . 188 Stone Drake . . . . . . . . . . . . . . . . . . . . . . . . . . 189 Thrum Worm . . . . . . . . . . . . . . . . . . . . . . . . 190 Appendix: One Hundred Adventure Ideas . . . . . . . . . . 191 Love . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Gnomes at War . . . . . . . . . . . . . . . . . . . . . . . . 38 Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Society and Culture . . . . . . . . . . . . . . . . . . . . . . 38 Merchant Lords . . . . . . . . . . . . . . . . . . . . . . . 39 Middle Class . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Artisans and Rebels . . . . . . . . . . . . . . . . . . . 39 Gnomes and Other Races . . . . . . . . . . . . . . . . . 41 Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Garl Glittergold . . . . . . . . . . . . . . . . . . . . . . . 43 Callarduran Smoothhands . . . . . . . . . . . . . 43 Gelf Darkhearth . . . . . . . . . . . . . . . . . . . . . . 43 The Glutton . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Rill Cleverthrush . . . . . . . . . . . . . . . . . . . . . 45 3 Introduction Races of Stone is a rules accessory for the D UNGEONS & D RAGONS ® Roleplaying Game. It is primarily a player resource focusing on new options and expanded rules for D&D players whose characters are gnomes or dwarves, as well as players interested in a new race: the musclebound goliaths. DMs can use this book as a resource for adven- tures that take place in dwarf cities, gnome burrows, or across the mountains that the goliaths call home. bardic tradition. Characters who visit a gnome community can use the information in Chapter 2 to speak the language, adhere to gnome traditions of hospitality—and maybe avoid the worst of the gnomes’ practical jokes. Goliaths (Chapter 3): The goliaths are burly hunter- gatherers who wander the forbidding mountains in tribes, trading furs, meats, and handicrafts with both the giants and the dwarves. Theirs is a competitive culture that simul- taneously embraces the importance of the tribe and the worth of the individual. Chapter 3 details everything from the deities and folklore of the goliaths to the rules for goat- ball and their other favorite leisure activities. Other Races of Stone (Chapter 4): A mix of races related to the three primary races of stone fi lls Chapter 4. Full game statistics for new subraces such as chaos gnomes are pro- vided, as are monster classes and optional level adjustments for more powerful races such as the feral gargun. Prestige Classes (Chapter 5): This chapter includes fi fteen prestige classes tailored to inspire the races of stone, including the dwarf battlesmith, gnome shadowcraft mage, and goliath dawncaller. Not all the prestige classes require a character to belong to one of these three races, however; some, such as the stoneblessed, are for creatures who befriend a race of stone, while another, the stonedeath assassin, is reserved for the enemies of the races of stone. Character Options (Chapter 6): This chapter has more than sixty-fi ve new feats for the races of stone, plus racial substitution levels and new ways to use skills ranging from Appraise to Survival. Equipment and Magic (Chapter 7): Rules for dwarven- craft weapons, new alchemical items from the laborato- ries of the gnomes, and magic runic circles find a home in this chapter. Campaigns of Stone (Chapter 8): The fi nal chapter of Races of Stone includes advice for assembling an adventur- ing group from the races of stone and creating adventures that take place in dwarf cities, gnome burrows, and goliath mountain camps. Monsters that menace (or befriend) the races of stone can also be found in Chapter 8. RACE OF STONE? Any race that spends its time living in the earth or atop its mountains is potentially a race of stone. For this book, we focus on three races of great interest to players: the dwarves and their vast underground communities, the burrow-dwelling gnomes, and the goliaths, nomadic mountain-dwellers. The book covers new gnome and dwarf subraces such as the dream dwarf and whisper gnome, plus other races of stone such as the stonechild, which originally appeared in the Miniatures Handbook. But not everyone is friendly—this book also details classic enemies of the races of stone, such as the stone drake. INSIDE THIS BOOK This book contains information for players and DMs, show- casing new and interesting options for characters and crea- tures with a connection to the races of stone. Players will fi nd a number of new options for their characters—and per- haps inspiration for the next character they create. DMs can use Races of Stone to create adventures among the dwarves, gnomes, and goliaths that are full of interesting NPCs and tough challenges. Dwarves (Chapter 1): This chapter goes beyond the description of dwarves in Chapter 2 of the Player’s Handbook, detailing dwarven psychology, with its emphasis on tradi- tion and loyalty to clan and family. Chapter 1 also discusses how to act and talk like a dwarf and describes what it’s like to spend time immersed in dwarven culture. Everything from the dwarven reverence for ancestors to the dwarven fascination with beards can be found in Chapter 1. Gnomes (Chapter 2): While dwarves are solid, sturdy folk, gnomes are tricksters full of inventive whimsy and revelry. Chapter 2 describes what it’s like to be raised in a culture that admires experimentation, illusion, and the WHAT YOU NEED TO PLAY Races of Stone makes use of the information in the three D&D core rulebooks— Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. In addition, it includes references to material in the Expanded Psionic Handbook and Complete War r i or. An earlier treatment of the concept of substitution levels appears in the Planar Handbook. Although possession of any or all of these supplements will enhance your enjoy- ment of this book, they are not strictly necessary. 4 WHAT IS A mong the races of stone and earth in the D UNGEONS & D RAGONS game, the dwarf springs most readily to mind. Dwarves are known to be stout and strong, fi erce and stubborn, and extremely fond of gold and other glittering things found in the deep places of the earth. Though all of these bits of knowledge are true, they are hardly the sum of what the race encom- passes. The deep, rich culture of these proud people can add color and majesty to any game. This chapter fl eshes out the nature of dwarf society in more detail, providing a framework upon which players and Dungeon Masters can expand. A few minutes later, Dorin is dressed and eating baked sweet potatoes and carrots with beet sugar, fresh brown bread, and roasted mole. He eats quickly so as not to be late for his militia training. After gulp- ing down his food, he gives his mother a quick hug, nods to his father with a smile, and is out the door and down the tunnels to the clan hall. There, he meets his friends Sterin, Kailor, and Scara. Since it is her first day with the militia, Scara is excited to start her training and urges them to hurry. The four of them pick up practice axes from the clan armory and run out to the plaza, where exercises are about to begin. By the time they get there, the chief warder is already separating the group of twenty cadets into pairs. Dor in is paired with Kailor as his spar- ring partner, and the two square off, beginning with a series of strength-building exercises and stretches, swinging their axes in wide swathes to limber up. After working up a light sweat, the two friends begin executing a block-attack- block series of exercises to get the feel of each other’s blows. They continue these attack rou- tines until the warder makes it around to watch them, at which time they jump into full-contact sparring. The warder stops them occasionally, commenting on their form or technique, but for A DAY IN THE LIFE In the faint glow of the hearth fire, Dorin Silveraxe blinks blearily and stretches, awakened by the tolling of the morning bell. His mother and father are already awake and dressed, his father sharpening his stone chisel on the whetstone and his mother setting the bread dough to rise for later. His grandfather’s bed is empty as well. Dorin pushes back his blankets and reaches for his breeches, dressing quickly in the cool chill of the family’s sleeping room. His older brother, Tor, is still asleep next to Fala, Tor’s new wife, on the other side of the privacy curtain. Both are sleeping later than usual in their newly wedded bliss. 5
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