3.5 Complete Warrior, Dungeons & Dragons
[ Pobierz całość w formacie PDF ] s A Player's Guide to Combat for All Classes W I in u 1 13 i; •" l ai,i2 < Andy Collins, David Noonan, Ed Stark COMPLETE WARRIOR™ A Player’s Guide to Combat for All Classes A NDY C OLLINS , D AVID N OONAN , E D S TARK ART DIRECTOR D AWN M URIN COVER ARTIST W AYNE R EYNOLDS INTERIOR ARTISTS B RENT C HUMLEY , E D C OX , W AYNE E NGLAND , R EBECCA G UAY -M ITCHELL , J EREMY J ARVIS , D OUG K OVACS , G INGER K UBIC , J OHN AND L AURA L AKEY , D AVID M ARTIN , D ENNIS C RABAPPLE M C C LAIN , M ATT M ITCHELL , S TEVE P RESCOTT , W AYNE R EYNOLDS , D AVID R OACH , M ARK S MYLIE ,B RIAN S NODDY , R ON S PENCER , J OEL T HOMAS GRAPHIC DESIGNER D AWN M URIN GRAPHIC PRODUCTION SPECIALIST A NGELIKA L OKOTZ IMAGE TECHNICIAN J ASON W ILEY ORIGINAL INTERIOR DESIGN S EAN G LENN Sources: Sword and Fist by Jason Carl; Tome and Blood by Bruce R. Cordell and Skip Williams; Defenders of the Faith by Rich Redman and James Wyatt; Masters of the Wild by David Eckelberry and Mike Selinker; Song and Silence by David Noonan and John Rateliff; Oriental Adventures by James Wyatt; Epic Level Handbook by Andy Collins, Bruce R. Cordell, and Thomas M. Reid; various Dragon magazine issues and contributors including Andy Collins, Monte Cook, and Kolja Liquette. E DI T O R S D ALE D ONOVAN , K IM M OHAN MANAGING EDITOR K IM M OHAN DESIGN MANAGER E D S TARK DEVELOPMENT MANAGER A NDREW J. F INCH DIRECTOR OF RPG R&D B ILL S LAVICSEK VICE PRESIDENT OF PUBLISHING M ARY K IRCHOFF PROJECT MANAGER M ARTIN D URHAM PRODUCTION MANAGER C HAS D ELONG Based on the original D UNGEONS & D RAGONS ® rules created by Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This W IZARDS OF THE C OAST ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Inc. P.O. Box 707 Renton WA 98057-0707 Questions? 1-800-324-6496 620-17664-001-EN 9 8 7 6 5 4 3 2 1 First Printing: December 2003 EUROPEAN HEADQUARTERS Wizards of the Coast, Belgium T Hofveld 6d 1702 Groot-Bijgaarden Belgium +322-467-3360 D UNGEONS & D RAGONS , D&D, D UNGEON M ASTER , F ORGOTTEN R EALMS , W IZARDS OF THE C OAST , d20, the d20 System logo, Complete Warrior , and the Wizards of the Coast logo are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. ©2003 Wizards of the Coast, Inc. Printed in the U.S.A. Visit our website at www.wizards.com/dnd ADDITIONAL DESIGN J ESSE D ECKER DEVELOPMENT TEAM M ICHAEL D ONAIS ( LEAD ), A NDREW J. F INCH , R ICHARD B AKER , D AVID E CKELBERRY Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Martial Characters . . . . . . . . . . . . . . . . . . . . . . . . 4 The Complete Warrior . . . . . . . . . . . . . . . . . . . . 4 Chapter 1: Classes . . . . . . . . . . . . . . . . . . . . . . . . . 5 Hexblade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Game Rule Information . . . . . . . . . . . . . . . . 6 Samurai. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Game Rule Information . . . . . . . . . . . . . . . . 9 Swashbuckler . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Game Rule Information . . . . . . . . . . . . . . . 11 Variant: Paladins and Rangers Without Spellcasting . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Variant Paladin. . . . . . . . . . . . . . . . . . . . . . . . 13 Variant Ranger . . . . . . . . . . . . . . . . . . . . . . . . 13 Chapter 2: Prestige Classes . . . . . . . . . . . . . . . 14 Picking a Prestige Class . . . . . . . . . . . . . . . . . . 14 The Martial Prestige Classes . . . . . . . . . . . . . . 15 Bear Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Bladesinger . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Cavalier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Dark Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Darkwood Stalker . . . . . . . . . . . . . . . . . . . . . 23 Dervish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Drunken Master . . . . . . . . . . . . . . . . . . . . . . 27 Exotic Weapon Master . . . . . . . . . . . . . . . . 30 Eye of Gruumsh . . . . . . . . . . . . . . . . . . . . . . . 31 Frenzied Berserker . . . . . . . . . . . . . . . . . . . . 34 Gnome Giant-Slayer . . . . . . . . . . . . . . . . . . . 36 Halfl ing Outrider . . . . . . . . . . . . . . . . . . . . . 38 Hulking Hurler . . . . . . . . . . . . . . . . . . . . . . . 40 Hunter of the Dead . . . . . . . . . . . . . . . . . . . . 42 Invisible Blade . . . . . . . . . . . . . . . . . . . . . . . . 44 Justiciar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Kensai . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Knight of the Chalice. . . . . . . . . . . . . . . . . . 53 Knight Protector . . . . . . . . . . . . . . . . . . . . . . 55 Master Thrower . . . . . . . . . . . . . . . . . . . . . . . 58 Master of the Unseen Hand. . . . . . . . . . . . 60 Mindspy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Nature’s Warrior . . . . . . . . . . . . . . . . . . . . . . 63 Occult Slayer. . . . . . . . . . . . . . . . . . . . . . . . . . 66 Order of the Bow Initiate . . . . . . . . . . . . . . 68 Purple Dragon Knight . . . . . . . . . . . . . . . . . 70 Rage Mage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Ravager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Reaping Mauler . . . . . . . . . . . . . . . . . . . . . . . 75 Ronin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Spellsword . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Stonelord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Tattooed Monk . . . . . . . . . . . . . . . . . . . . . . . . 82 Thayan Knight . . . . . . . . . . . . . . . . . . . . . . . . 85 War Chanter . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Warshaper . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Chapter 3: Supplemental Rules . . . . . . . . . . . 92 Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 Choosing Feats . . . . . . . . . . . . . . . . . . . . . . . . 92 General feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Divine Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Tactical Feats. . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Weapon Style Feats. . . . . . . . . . . . . . . . . . . . . . 112 New Spells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 New Domains . . . . . . . . . . . . . . . . . . . . . . . . 114 Hexblade Spells . . . . . . . . . . . . . . . . . . . . . . 115 New Spell Descriptions. . . . . . . . . . . . . . . 116 Guardian Familiars. . . . . . . . . . . . . . . . . . . . . . 118 Acquiring a Guardian Familiar. . . . . . . . 118 Spark Guardian . . . . . . . . . . . . . . . . . . . . . . 119 Gauntlet Guardian . . . . . . . . . . . . . . . . . . . 120 Blade Guardian. . . . . . . . . . . . . . . . . . . . . . . 120 Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Perform (Weapon Drill) (Cha) . . . . . . . . 121 Knowledge. . . . . . . . . . . . . . . . . . . . . . . . . . . 122 Sleight of Hand . . . . . . . . . . . . . . . . . . . . . . 122 Chapter 4: Fantasy Warfare . . . . . . . . . . . . . . 123 Two Views of Fantasy Warfare . . . . . . . . . . . 123 Historical Warfare . . . . . . . . . . . . . . . . . . . 123 Modern-Inspired Warfare . . . . . . . . . . . . 124 A Mercenary Campaign . . . . . . . . . . . . . . . . . 126 Mercenary Mini-Adventures . . . . . . . . . 130 Sporting Combat . . . . . . . . . . . . . . . . . . . . . . . . 130 Jousts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 Gladiatorial Matches . . . . . . . . . . . . . . . . . 131 Archery Contests. . . . . . . . . . . . . . . . . . . . . 132 Conjurers’ Chess . . . . . . . . . . . . . . . . . . . . . 132 Alabaster Cup . . . . . . . . . . . . . . . . . . . . . . . . 133 Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 New Armor Special Abilities. . . . . . . . . . 133 New Specifi c Armor Descriptions. . . . . 134 New Weapon Special Abilities . . . . . . . . 134 New Specifi c Weapon Descriptions . . . 135 New Wondrous Items . . . . . . . . . . . . . . . . 135 New Special Materials . . . . . . . . . . . . . . . . 136 Warriors in the Campaign . . . . . . . . . . . . . . . 137 Warrior Campaigns . . . . . . . . . . . . . . . . . . 137 Spellcasting . . . . . . . . . . . . . . . . . . . . . . . . . 137 Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . 137 Surviving in a Warrior Campaign . . . . 138 Warrior Organizations . . . . . . . . . . . . . . . . . . 139 Ise Zumi Monastery . . . . . . . . . . . . . . . . . . 139 The Knight Protectors . . . . . . . . . . . . . . . . 140 Order of the Bow . . . . . . . . . . . . . . . . . . . . . 141 Order of the Chalice . . . . . . . . . . . . . . . . . . 141 Purple Dragons . . . . . . . . . . . . . . . . . . . . . . 143 The Ravagers . . . . . . . . . . . . . . . . . . . . . . . . . 143 Deities and Warriors . . . . . . . . . . . . . . . . . . . . 145 Using the Deities from the Player’s Handbook . . . . . . . . . . . . . . . . . . . . . . . . . . 145 The Warrior Pantheon . . . . . . . . . . . . . . . . 148 The Epic Warrior. . . . . . . . . . . . . . . . . . . . . . . . 149 Becoming an Epic-Level Warrior . . . . . . 149 Epic-Level Prestige-Class Characters . . 150 Epic Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 A Warrior and His Weapons . . . . . . . . . . . . . 153 Exotic Weapons . . . . . . . . . . . . . . . . . . . . . . 154 Exotic Weapon Descriptions . . . . . . . . . . 155 Primitive Weapons . . . . . . . . . . . . . . . . . . . 158 Improvised Weapons . . . . . . . . . . . . . . . . . 158 Numbered Tables Table 1–1: The Hexblade . . . . . . . . . . . . . . . . . . . 6 Table 1–2: Hexblade Spells Known. . . . . . . . . 8 Table 1–3: The Samurai . . . . . . . . . . . . . . . . . . . 10 Table 1–4: The Swashbuckler . . . . . . . . . . . . . 12 Table 2–1: Prestige Class Groupings . . . . . . . 15 Table 2–2: The Bear Warrior . . . . . . . . . . . . . . 16 Table 2–3: The Bladesinger . . . . . . . . . . . . . . . 18 Table 2–4: The Cavalier . . . . . . . . . . . . . . . . . . . 20 Table 2–5: The Dark Hunter . . . . . . . . . . . . . . 21 Table 2–6: The Darkwood Stalker . . . . . . . . . 24 Table 2–7: The Dervish . . . . . . . . . . . . . . . . . . . 26 Table 2–8: The Drunken Master . . . . . . . . . . 28 Table 2–9: The Exotic Weapon Master. . . . . 30 Table 2–10: The Eye of Gruumsh . . . . . . . . . . 32 Table 2–11: The Frenzied Berserker . . . . . . . 34 Table 2–12: The Gnome Giant-Slayer . . . . . . 37 Table 2–13: The Halfl ing Outrider . . . . . . . . 39 Table 2–14: The Hulking Hurler . . . . . . . . . . 41 Table 2–15: The Hunter of the Dead . . . . . . . 44 Table 2–16: The Invisible Blade . . . . . . . . . . . 45 Table 2–17: The Justiciar . . . . . . . . . . . . . . . . . . 48 Table 2–18: The Kensai . . . . . . . . . . . . . . . . . . . 50 Table 2–19: The Knight of the Chalice. . . . . 54 Table 2–20: The Knight Protector . . . . . . . . . 56 Table 2–21: The Master Thrower . . . . . . . . . . 58 Table 2–22: The Master of the Unseen Hand . . . . . . . . . . . . . . . . . . . . . . . . . 60 Table 2–23: The Mindspy . . . . . . . . . . . . . . . . . 62 Table 2–24: The Nature’s Warrior . . . . . . . . . 64 Table 2–25: The Occult Slayer . . . . . . . . . . . . . 66 Table 2–26: The Order of the Bow Initiate. . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Table 2–27: The Purple Dragon Knight . . . . 70 Table 2–28: The Rage Mage . . . . . . . . . . . . . . . 72 Table 2–29: The Ravager . . . . . . . . . . . . . . . . . . 73 Table 2–30: The Reaping Mauler . . . . . . . . . . 75 Table 2–31: The Ronin . . . . . . . . . . . . . . . . . . . . 77 Table 2–32: The Spellsword . . . . . . . . . . . . . . . 80 Table 2–33: The Stonelord . . . . . . . . . . . . . . . . 81 Table 2–34: The Tattooed Monk. . . . . . . . . . . 83 Table 2–35: The Thayan Knight . . . . . . . . . . . 85 Table 2–36: The War Chanter . . . . . . . . . . . . . 87 Table 2–37: The Warshaper . . . . . . . . . . . . . . . 90 Table 3–1: General Feats . . . . . . . . . . . . . . . . . . 94 Table 3–2: Divine Feats . . . . . . . . . . . . . . . . . . 108 Table 3–3: Tactical Feats . . . . . . . . . . . . . . . . . 110 Table 3–4: Weapon Style Feats . . . . . . . . . . . 113 Table 4–1: Missions . . . . . . . . . . . . . . . . . . . . . 129 Table 4–2: Complications . . . . . . . . . . . . . . . . 129 Table 4–3: Support . . . . . . . . . . . . . . . . . . . . . . 129 Table 4–4: Gladiator Crowd Reaction. . . . . 132 Table 4–5: The Warrior Pantheon . . . . . . . . 147 Table 4–6: New Exotic Weapons . . . . . . . . . 154 Table 4–7: Improvised Weapon Damage . . 159 Sidebars Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Organization: The Eyes of Gruumsh . . . . . . 32 Oath of Service . . . . . . . . . . . . . . . . . . . . . . . . . . 50 The Code of the Knight Protector . . . . . . . . 56 Ravager Rites . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Behind the Curtain: World-Specifi c Prestige Classes . . . . . . . . . . . . . . . . . . . . . . . 86 Behind the Curtain: Tactical Feats . . . . . . . 108 Behind the Curtain: Epic Levels and Prestige Classes . . . . . . . . . . . . . . . . . . . . . . 150 3 Introduction The Complete Warrior book is a rules accessory for the D UNGEONS & D RAGONS ® Roleplaying Game. It is primarily a player resource focusing on new options and expanded rules for D&D players who want to create or advance martial characters. DMs can use this book as a resource for creating or optimizing their own creations. THE COMPLETE WARRIOR This book contains information for players and DMs, showcas- ing new and interesting options for characters and creatures utilizing the D&D combat rules. Players can read through the entire book without hesitation—DMs can use the material to generate their own surprises without any help! Classes (Chapter 1): This chapter introduces three new character classes: the arcane hexblade, the honorable samu- rai, and the dexterous swashbuckler. Each class provides an alternative for players interested in “a different kind of fi ghter.” And, in keeping with the theme of alternatives, this chapter concludes with some variant rules for existing classes, including variant rangers and paladins. Martial Prestige Classes (Chapter 2): A large number of prestige classes are presented here, all with a focus on being better in combat. Whether you’re playing a fi ghter, a wizard, a cleric, or even some sort of strange monstrous character, you should fi nd a prestige class here that appeals to you. Supplemental Rules (Chapter 3): This chapter includes compila- tions of new feats and spells as well as some other rules systems you might not expect in a book for warrior-types. Fighting spellcasters should enjoy the section on guard- ian familiars, and the chapter also discusses new uses for skills such as Concentration, Perform, and Knowledge. Fantasy Warfare (Chapter 4): A book for martial characters wouldn’t be complete without a chapter on war- fare. We look at historical warfare and fantasy warfare with a more modern slant. Here are suggestions and rules for war-oriented adventures as well as advice on running a wartime campaign. Players should fi nd the sections on magic items and warrior organi- zations useful, and both DMs and players can use the section on the warrior pantheon. MARTIAL CHARACTERS So what is a martial character? The authors of this book defi ne a martial character as any character that focuses his or her development on improving his or her combat capabili- ties, particularly those capabilities that emphasize melee or ranged combat over spellcasting, skill use, or other abilities common to a D&D character. (For brevity in some places throughout this book, including its title, martial characters are referred to as warriors. In this context, “warrior” does not refer to a member of the warrior NPC class described in the Dun- geon Master’s Guide —although a character with levels in that class could be considered a martial character and could benefi t from the material in this book just as any other character might.) Again, though, this doesn’t mean that if you’re playing a wizard you should don plate armor and start hefting a greatsword. This book details options for non-“fi ghter-types” who want to maximize their combat effectiveness. Spellcasting warriors, skill-using soldiers, and holy (or unholy) combatants of all types can fi nd resources within these pages. If you’re playing a rogue who’d like to improve her chances to hit, or a sorcerer who might like to withstand a few more points of damage, this book is for you. pqqqqqqqqqqqqqqqqqqqqrs Remember, however, that D UNGEONS & D RAGONS is your game . If you’ve been playing with a particular prestige class or feat that we’ve picked up and revised, we hope you’ll look at the new version and see why we made the changes—but you don’t have to play with the revised material if you don’t want to. The Dungeon Master, as always, should make the fi nal call about what material belongs in his or her game, and if you’ve been playing with an older version of something that appears in this book and you’re having fun doing it, don’t worry about making a change. We think all the changes we’ve made are for the best, but it’s your game, after all. pqqqqqqqqqqqqqqqqqqqqrs 4 SOURCES This book includes material from other sources, including Dragon magazine, web articles previously published on the Wizards of the Coast website, and earlier works like Sword and Fist . Much of this material has been picked up and revised based on feedback and comments from D&D players and DMs all around the world. We hope you like the changes we made to the prestige classes, feats, and other elements of the game as well as the large amount of brand-new material you’ll fi nd in these pages. he latest edition of the D UNGEONS & D RAGONS ® game has been about options from the very beginning. The revised versions of the core rulebooks are recent evidence of that, as is this book. When the design- ers began contemplating what a “complete warrior” book should include, the idea of new classes came up. Of course, prestige classes are one type of class that’s gotten a lot of attention since the concept was introduced in the Dungeon Master’s Guide . However, new character classes haven’t been given the same amount of exposure in D&D® accessories produced by Wizards of the Coast. This chapter remedies that lack of attention to some degree with the presentation of three new character classes for the game. Following those class descriptions are new variant versions of the paladin and ranger classes, specifi cally designed for low-magic, warrior-centered campaigns and without the ability to cast spells. Characteristics: The hexblade balances talents in combat and arcane spellcasting. At lower levels, the hex- blade relies on melee ability augmented by his special power to curse his enemies. As he gains experience, he becomes capable of casting a limited number of spells while his curse ability becomes more potent and he gains the ability to warp the normal laws of probability. He can also draw upon the service of a familiar to fur- ther augment his abilities. Alignment: The style of the hexblade tends to be selfi sh, sometimes even cruel, though it is by no means limited to evil characters. Still, even the friendliest hexblade is at best neutral. Hexblades may be tyrannical or free-minded, disciplined or creative, and thus have no particular bent toward law or chaos. Religion: Most hexblades aren’t very pious, relying on their own talents rather than count- ing on a deity to protect them. Those who revere a deity often choose Wee Jas (deity of death and magic) or Boccob the Uncaring (deity of magic). Some particularly evil hexblades venerate Nerull (deity of death) or Vecna (deity of secrets). Background: Like that of the sorcerer, the power of the hexblade often displays itself at an early age, HEXBLADE Combining the dynamic powers of martial prowess and arcane might, the hexblade presents a deadly challenge to opponents unused to such a foe. Adventures: Hexblades adventure for personal gain, whether that gain is power, prestige, wealth, or all the above. 5
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: Strona pocz±tkowa | : 2001 The Complete Book Of Wrists Locks, Inne sporty walki | : 3.5 Book of Exalted Deeds, Dungeons & Dragons | : 3.5 Races of Destiny, Dungeons & Dragons | : 3.5 Races of Stone, Dungeons & Dragons | : 3.5 Spell Compendium, Dungeons & Dragons | : 3.5 Unearthed Arcana, Dungeons & Dragons | : 3.5 Lords of Madness, Dungeons & Dragons | : 3.5 Weapons of Legacy, Dungeons & Dragons | : 3.5 Dragon Magic, Dungeons & Dragons | : 3.0 Miłość i Honor, Dungeon and Dragons Complete(Full), D&D Full (PL), Gotowe Przygody |
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